Sunday, December 9, 2007

Assassin's Creed - Xbox 360

I'm not normally a fan of stealth action or platform games - Assassin's Creed wasn't on my shopping list until Gabe at Penny Arcade convinced me otherwise.

It is a truly beautiful game. The first sight of Damascus is breathtaking. Player character animation is fluid and graceful. Climbing (one of the key mechanics) is simple to control but still a joy to behold. Horse riding is also well implemented. However combat from the saddle is generally short lived (is there a market here? Sparhawk anyone?).

For me, most scenarios degenerated into sword-fights. Admittedly by "degenerate", I mean morph into beautifully choreographed, visceral steel-play - and I prefer the direct approach anyway. Knife fights can be *very* satisfying, especially on rooftops. :-) [The one-context-sensitive-button approach bugs some players, see below].

The futuristic bent on the medieval theme works surprisingly well. It also serves as a useful plot device for fast-forwarding directly to the action. The story fizzles a little at the close of this installment as the sequel directions are left wide open but I was four-armed [sic] and forewarned about that.

The pseudo-interactive cut-scenes also serve their purpose admirably - presuming that purpose is:
  • look very pretty.
  • provide further (brief) insight into a character who normally doesn't have a long life expectancy.
'Creed is not perfect e.g. making collectible objects (flags) look like graphical glitches isn't a good call unless the game is completely free of graphical glitches. A Crackdown-like aural cue when the player is close to such objects would have been a welcome addition. On the topic of sound, the NPC dialog can be repetitive, especially for tasks should as "Save Citizen". The combat-camera logic can also be a little unhelpful - it would be nice if it put it back where it came after it temporarily wrests control from the player.

On the whole, I'm glad I bought it. Thanks Gabe!

PS This is a big step closer to fulfilling the Quake to Half-Life 2, Crackdown to ???, "prophecy". Maybe the sequel(s) will reach those heady heights. ;-)

PPS Zero Punctuation takes a stab.

Sunday, December 2, 2007

Mass Effect - Xbox 360

Summary: Gears of War + KOTOR == Mass Effect.

[Credit due to Penny Arcade again for giving me a spoiler-free heads-up on some aspects that otherwise might have been rather irritating: 1, 2, 3].

Mass Effect kicks off with the "Western" RPG staple - character creation and customization. The system works reasonably well but only allows for facial configuration (versus something like Saints Row where one can opt to be fat or skinny, slim or muscled or Oblivion where one can choose race). Character sex can also be chosen - this affects how a few NPCs interact with the player.

Before progressing too far, mess with the graphics options. They make a big difference. I disabled "film grain" and was happier with the results. The framerate seemed a little more reliable with "motion blur" off too, but maybe I was imagining things. Anyway, I tweaked the settings to my liking and was very impressed with what I saw.

Give it time. I truly began to be wowed more than ten hours in. (Mass Effect takes an appallingly significant time investment...).

I began playing Mass Effect while I was partway through (and sometimes immediately after) Assassin's Creed. While the cut scenes in Mass Effect are often fantastic, not having camera control during them (as the player does in Ubisoft's title) made them feel very stiff at first...That feeling dissipated after Bioware's product took center stage and by turnabout Assasin's Creed facial animation and static dialog fared worse in comparison.

Combat took a little getting used to. It uses a cover system similar to that in Gears of War and can be similarly unforgiving if you run-and-gun. However when your troupe of high-tech death dealers clears a room of cannon fodder, it can feel badass. You have the option of directing almost every action taken by your teammates but I set them to "Auto" and was satisfied with the results. Some of your fellow combatants can become especially lethal with Sniper Rifles...When someone like that "got your back" it helps (and keeps them out of your line of fire). It's also refreshing to play an RPG where there is (at least some) risk in mosts confrontations - the grinding is not so painful. Having said that, the unarmed enemies introduced in the first mission are repeated too often for my liking. They feel like an easy out on many levels...The "risk" also prompted me to save obsessively.

An unexpected side effect of the combat (and the hours spent playing it) was that my already weak shooter skillz degraded dramatically. Since Mass Effect combat is pseudo stats/dice roll-based one can shoot in the general vicinity of a target and still do quite a lot of damage. Be prepared to have to re-learn how to play Halo 3 etc. after it.

The musical score is apropos solid space opera. (I replayed the opening scenes repeatedly). Unfortunately the music suffers from a broader audio balance problem. It varies from absent, to almost inaudible, to deafening. Dialog suffers even more. Some characters consistently trail off into muffled mumbles. (Kaidan, Garrus - we know you're cool but so are clear, complete sentences!!). I spent too much time trying to adjust settings and each scenario seems to have its own. e.g. I often struggled to hear my teammates' observations (possibly due to spatially sensitive sound) but the panicking (doomed) NPCs down the corridor, spouted repeated gibberish in crystal clear tones.

Unlike KOTOR, all the dialog is spoken. A recognizable cast lends it some extra weight (but I am becoming a little jaded with Keith David). I could have sworn the Codex was read by the same guy who narrated Crackdown but apparently not.

Speaking of the Codex, Bioware built a convincing universe for this title. I peeked in to clarify some confusion on a subplot point and spent about twenty minutes reading up on space combat - it's solid sci-fi. The paperback prequel may be worth considering.

[SPOILER-ish] Ground vehicle driving ranges from fun (on the rolling plains) to uber-frustrating (while trying to reach some areas surrounded by almost impassable cliffs). BTW right bumper fires the cannon! (There are few, if any control prompts in-game - the physical user manual is your best source).

Inventory is far too fiddly. No sorting at all is big omission. In a game that already consumes many hours, spending a large portion of them trying to make sense of lists is not appreciated. Note, red and/or bigger guns shoot better. ;-)

On completion of the game, one has the option to re-start using the same character, levels, skills, any leftover credits and unassigned gear. Some of the achievements also unlock skills for any new characters created using the same Xbox Live GamerTag e.g. 150 assault rifle kills means any new character has the option of using that weapon, even if their class would normally prevent it. Mass Effect must be one of the most difficult Xbox 360 games to earn all the achievements. I guesstimate it at over 100 hours of play (at least 3 times through).

The last level(s) and ending are pretty solid.

I'm grateful that Bioware release "only" one title every couple of years - more often than that, and I would have no life outside the virtual ones they give me.


PS Zero Punctuation shares thoughts (and spoilers).

Friday, November 16, 2007

BioShock - Xbox 360

BioShock offers simple moral choices and a character and weapon enhancement system that bears comparison to Deus Ex. It adds a survival-horror theme and buckets of style - the use of (fore)shadow and sound is wonderful. The score is also fantastic and available to download.

Fortunately, BioShock doesn't (always) take itself too seriously. It boasts some truly cheap (but great) scarey moments. Prepare to be shocked, scream, shoot/swing/zap wildly, scream again then laugh (perhaps a little nervously) while you wipe the sweat from your brow and prepare for the next "surprise".

Creepiness comes in waves. Just when you think you're numb to the violent despair of Rapture, yet another superbly disturbed character is introduced and tips you over the edge again. (Sander Cohen's ode to rabbits anyone?!!). Juxtaposition is used to great effect. Classical music and crazed killers? Got it. Horrifying brutality followed by heartfelt sentimentality? Done and done.

I stuck to my guns and only played this game alone, in the dark, wearing headphones - I recommend the experience. ;-) Would you kindly go and get a copy?

PS In spite of early promise, the critics' consensus is that the Xbox 360 version port of Two Worlds sucks. Also, Assassin's Creed's review scores are suspiciously varied but after reading Gabe's reasoning, I caved and bought a copy. More at a later date...

Thursday, November 15, 2007

Beowulf - movie

After catching glimpses of the standard definition TV commercials, I didn't realize Beowulf was a CG movie. It was a lot more obvious in IMAX 3D...The characters look like Anthony Hopkins, John Malkovich and co. but they are not. Beowulf breaks new ground in the Uncanny Valley and boasts some truly awful horseback sequences. Ever dreamed of seeing norsemen riding Shrek's Donkey? - your fantasy has been realized.

Beowulf attempts to capitalize on the western, homo-erotic, macho violence market - it is successful to a point but 300 does a better job (at least in this author's opinion)...The film storyline runs fairly true to the source material which is to say it still falls down badly near the end. :P Having said that, the movie twist on traditional events and motives actually works quite well.

The martial score for the opening credits gets the blood flowing, ready to be spilled, and the theme is repeated at intervals. Unfortunately the credits close with a drippy, sappy, soppy, saccharine vocal track (Robin Wright Penn's minimalist version is not bad), searing an unpleasant aftertaste into an already confused palate.

Saturday, November 10, 2007

San Francisco Triathlon - Nov 10th 2007

The San Francisco Triathlon (at Treasure Island) has not had an easy ride. Several years ago, the original bike course was shortened to avoid Yerba Buena Island due to construction on the Bay Bridge - the number of bike laps increased from four to six. The bike course also suffers from the general lack of maintenance of Treasure Island facilities. This year, it was changed to avoid a (frequently) flooded section of road and a burned-out building. Also in 2007, the run course was modified to avoid "hazardous waste" at the north end of the loop - required run laps increased from two to three. Then on Wednesday November 7th, disaster struck the Bay Area - a ship collided with the Bay Bridge, resulting in a 58,000 gallon oil spill. The swim leg of the triathlon was canceled...

The number of amateur finishers has dropped consistently (2003 - 1175, 2004 - 977, 2005 - 737, 2006 - 653, 2007 - 496). Team In Training is also losing interest - five teams participated in 2006, but only two in 2007. In 2008 the Marin County Triathlon will compete for Bay Area triathletes' time and cash. The Treasure Island triathlon has been re-branded to use the "San Francisco" name but will that be enough?

Swim (canceled): Unable to recall the last time he was in a swim pool, yours truly was a little relieved by this development (if not the awful circumstances). It also took the pressure off having to beat past years' results. Work related travel was unrelenting for the prior 2-3 months leaving only (tired) weekends for training time. (If the swim had taken place, this would have been my tenth triathlon).

T1: In the excitement of running without a wetsuit I missed my transition spot and had to backtrack...noob...

Bike: Keith Manson flagged me down in the middle of the bike leg. He needed a carbon dioxide cartridge after being lucky enough to get two flats while going uphill. My left calf locked up when I remounted to continue the climb. Fun. :-) On the final lap my right calf took its turn. I was fortunate - the cramps were relatively short-lived in both cases.

Run: A caffeinated goo experiment seemed to pay dividends. I dosed myself three miles in and then caught and passed some guys who had overtaken me during the first half of the run.

My bib number was 209.

Results: overall, age group.

Photos:
PS One of the many reasons people raise money and compete for Team In Training; Maya, one of our team Honorees and greatest supporters.

Wednesday, October 31, 2007

We have the biggest party evah!

Both Justice and Digitalism recently redeemed their Coachllea 2007 performances with shows at San Francisco's Mezzanine.

Perfectly synchronized head bopping and "Genesis" kicked off off Justice' set and was welcomed by an unusually animated, drunk and rowdy midweek San Francisco student crowd. Digitalism's thumping set was backed by slick visuals.

Supporting Justice, Midnight Juggernauts also impressed. Miami Horror pumped fans before Digitalism took the stage.

The recorded vocals for both Midnight Juggernauts and Digitalism are a lot more polished but the live energy more than makes up for it.

The Polyphonic Spree's twenty-plus strong "army" graced The Fillmore on Halloween and blew costumed minds. Their choral section is still a wonder to behold too. :-)

Saturday, October 27, 2007

Water quality websites - San Francisco

San Francisco Public Utilities Commission and Earth 911 post water quality reports for San Francisco open water swim locations such as Aquatic Park.

Sunday, September 9, 2007

Big Kahuna - September 9th 2007

"Preparedness makes us powerful..." - The Prodigy, The Fat of the Land.

"Pride goes before a fall." - ancient Hebrew proverb.

Big Kahuna was my first official triathlon and marked the end of my first Team In Training season in 2005. In that race, we swam only on the south side of the Santa Cruz pier instead of around it (due to pollution/algae growth) and one of my aerobars came loose and became unusable during the bike ride. I hoped to avoid such problems at this attempt, but as this season has taught me, anything can happen...

My preparation was less than stellar. I managed to avoid boozing during a trip to Ireland and London two weeks before the race date (apologies folks!) and do some running while I was there. However I could not shake a head cold (or maybe allergy symptoms) that returned after my visit to Folsom, my local pool was closed the preceding week and my last bike ride was three weeks before the race...It is also definitely not recommended practice to attend (and stand/dance at) a 4+ hour long concert, about 24 hours before a half ironman. But enough whining - I was lucky to be able to race at all. Three of our five person group were forced to drop out due to illness/injury, some of the folks who raced were fighting cancer and there was even a blind competitor.


Swim: I got into the athlete corral early which allowed me to get a prime spot on the start line (sharing bouy navigation thoughts with Michellie Jones, "the winningest triathlete in history"!). My entry into the water was pretty clean (Santa Cruz beach is a little shallow in spots so avoiding bumping or scraping on that first dive is important - if you pause, someone will charge over you). After I eased off and the Elites cruised by, I felt reasonnably comfortable. The overcast morning helped sighting as did the pier; it's tough to miss. :-) I decided to stick to my own route rather than try to draft with the pack (which, as ever, was not taking a straight line to each buoy...). The tide was coming in but there was little surf so exit to the beach was straightforward.

T1: was okay. Stripping off my wetsuit as soon as I cleared the beach, before the 'suit got a chance to dry, worked out but I might have been quicker, running without my arms full.

Bike: As triathlon distances increase, the bike section becomes progressively more important. It's the longest portion of the event (both in distance and in terms of time spent) and no matter how strong a runner you are, if your legs are done after the bike, then so is your race.

I felt okay for about the first quarter of the bike segment but I was progressively less comfortable as I approached the turnaround (I reached it in about 80 minutes). After I turned for home my legs just gave up; I could no longer stay in the aero position and my shifting and pace maintenance fell apart.

The bike course was made slightly more pleasant by Elite competitor and age group winner, Lesley Paterson, and her roving supporter. We leapfrogged several times before she left me for dead on a(nother) climb. :-)

A dumb nutrition mistake was to put an ice pack in the same container as my energy gels. Congealed sugary lumps do not a gourmet meal make.

T2: was quick. Getting a "first come first served" spot at 5am paid dividends (and made up for needing to re-apply sunscreen...).

Run: If I had been able to maintain my Big Kahuna 2005 pace (which was my first race after breaking my leg - I missed most of run workouts that season) I would have finished about five minutes faster. Even my Wildflower 2007 run split was better and that course is much hillier, was hotter and I was out on the bike course for nearly an hour longer! At Big Kahuna this time, my legs just didn't have enough left, and mentally I was already beating myself up for my self-imposed handicaps. I walked every aid station and much of the course in between, especially on the return leg.

This race served as a stark reminder that neither gear nor experience trump training and preparation, that half ironman triathlon is an entirely different prospect to Olympic distance racing and that the biggest obstacle to overcome is always that person in the mirror. (Common sense might scream all this but arrogance can cloud good judgment).

I need to start weight lifting and making brick workouts a regular part of my bike routine (and I need to have a "bike routine"). Trying caffeinated gels (if I can find a flavor I like) is required research. I should also consider a heart rate monitor and bike speedometer - I don't think I'm good enough at racing based on "how I feel". A more comfortable saddle might be a worthwhile investment too.


Results: overall, age group. My bib number was 676 (even though it's not listed...)

Official photos: start (Michellie and I on right side), all.


PS Apologies if this post is a even more self centered and introspective than normal. When cocky-Luke returns to read this later, I need him to remember how this went down and learn from his mistakes.

PPS In 2005 about 580 people completed Big Kahuna. The 2007 results list 815 finishers. 40% growth in two years ain't bad!

Friday, September 7, 2007

Underworld, Oakenfold. Sept 7th, Warfield.

I saw Paul Oakenfold at 1015 on July 3rd and was reasonably impressed by some of his tunes (I really like some of his recorded material). This time, his set ran for almost 90 minutes and was almost exclusively ambient trance; at least that's my pigeonhole term for the lyric-less, lackluster sounds that nobody danced to. I wasn't enamored either...

Oakenfold was accompanied by visuals from Perfecto. They seem to have one idea - take a woman (big fake boobs optional) and stick a camera on her while she wears a ridiculous outfit and maybe jiggles around a little. Cool. Not.

I listened to the guys standing next to me bitch about how crap Oakenfold was until about 10:30pm. Then Underworld arrived. They brought something they call "Rez" and lights...that strobed.

Having never seen Underworld live before, what immediately struck me is that Karl Hyde and Rick Smith are old, white dorks. This is not uncommon for electronica artists but dorks or not, Underworld kicked ass and performed for two hours not including any encores (which I didn't stick around for because of this).

PS I still don't understand what all the fuss is about "Born Slippy".

Wednesday, September 5, 2007

Project Sylpheed - Xbox 360

I've been enamored with space based flight combat games since I chased womp rats in my T-16 back home. (X-Wing on the PC is an old favorite). Project Sylpheed is unapologetic arcade style action. Missions end promptly with a (often arbitrary) timeout or when primary objective(s) are achieved/failed, whichever comes first.

Playability is a big factor; all cut-scenes can be skipped (yet still watched later as "Extras") and loading times are minimal. Mission briefings are simple, cleanly presented, yet informative affairs. The multi-layer missions are sometimes frustrating but can be skipped after three consecutive failures (which is such an obvious feature but one so often omitted - I'm undecided whether it's a design flaw that the feature exists at all or whether it's a carefully considered addition - I like it either way). A definite gripe is that secondary objectives are never obvious. They're invariably related to destroying *all* the bad guys but it would be helpful if the radio chatter was a little more explicit about them. Also the option to stick it out and attempt to complete them, after primary concerns are dealt with, would be welcome.

Combat and controls are solid except that one cannot automatically lock on (only) primary objective targets.

The roleplaying element is surprisingly addictive; developing and equipping different weapons and mixing combinations to try to find the perfect mashup is an interesting diversion between levels.

Sylpheed's storyline cherry picks the cheesiest moments from from Top Gun, Battlestar Galactica and Star Wars, adds a Square Enix coated veneer and is illustrated with pretty movies.

A varied soundtrack ranging from Orbital-esque beats to Square Enix midi-orchestral beaps, sometimes enhances sometime distracts.

[Spoiler] The final mission is sofa-king-wee-todd-ed (repeat aloud) and a disappointment but doesn't prevent this project delivering a high velocity payload of melodramatic space based action.

PS I haven't played it in high def yet. I might update this after I do...

Tuesday, September 4, 2007

Alcatraz and San Francisco Bay Area races

I'm often asked about Alcatraz-based events. This post will serve as a list that I might even try to maintain. Feel free to point out any races you think are missing.

Some of the links are to the 2007 sites...in no particular order...here goes...

Swims:
Triathlons:
Aquathlons:
Organizers:

Wasting time...with Xbox Live demos

There are (at least) two demos currently available on Xbox Live for games that will ship this "US holiday season" where the primary mechanic is temporal manipulation.

  • Stranglehold (demo)

  • Midway's origins are rooted in old-skool arcade games and this demo feels like you just fed a fistful of change into your console - the action is incessant, almost exhausting.

    Some sources compare Stranglehold to Max Payne 2 and the primary game mechanic is almost identical - slow time and dive headlong into the violence, guns blazing. It's a tool that worked well for Remedy but Midway Chicago took it and added a large portion of environmental interaction; directed by Mr. John Woo the player can vault over, jump on, slide along or simply blast apart almost every part of every scene.

    While designed as single player, the game is surprisingly fun to play as a group. Thoose not holding the controller seem compelled to point out objects that are yet to be shot to pieces and once a few of the special moves aka "Tequila Bombs", are unlocked, the groans/cheers as bullets-eye-view shots miss/strike hapless targets, soon follow.

    It might not change your life but Sergeant Tequila promises some over-the-top fun.


  • Timeshift (demo)

    Welcome to City 17 Haze Timeshift! Our bland NPCs are compelled to vocalize all their ridiculous internal monologue!

    Timeshift looks reasonable but it suffers from barely legible text on standard definition TV. This is a a relatively common problem for Xbox 360 games however most titles avoid the issue on the frickin' HUD...Also friendly NPCs don't seem to cast shadows, giving them that extra edge on believability.

    As already mentioned, the main gameplay mechanic is to pause or slow time. If you don't do this, you die, often instantly. Frequent checkpoints offset the resultant irritation but don't cure it.

    Timeshift checks the requisite boxes on the (modern) FPS list; crate, barrel, physics, machine-gun/rifle, shotgun, sniper-rifle and grenade are all present. Unfortunately simply showing up, is not enough.

    At one point an enemy NPC cried "Why don't you just give up?". Based on this demo I have.

If you want to play with time, play Stranglehold.

Sunday, August 12, 2007

Folsom Triathlon - August 12th 2007

The Folsom International Triathlon was my first time racing on consecutive weekends. I spent the intermediate week recovering from a head cold after my jaunt in The Bay. (Bay swimming is like a box of chocolates...). I also replaced my running shoes and had some physical repair and maintenance work done; a massage by Jennifer Lightstone at Psoas Bodywork and a haircut - Folsom was forecast to be HOT - highs of 92 Fahrenheit (33 Celsius). My wave start was scheduled for 7:06AM so the plan was to be done long before conditions became too uncomfortable! Folsom was a first in another respect too; I didn't train on any part of the course before the race - friends assured me that it was "flat and fast"...


Swim & T1: Clear, blue skies and little or no wind (on the lake) made for a much more enjoyable experience than my recent Challenge swim. However sighting on the way out was a little difficult as we were staring straight into the rising sun. I struggled at transition to get my wetsuit off (over my timing chip on my right ankle).

Bike & T2: The advice proved accurate - the bike leg was relatively flat. The section with the most significant climbs was at the turnaround. There were also plenty of aero-bar opportunities and a breeze from the south-east provided further encouragement to stay streamlined.

I was about two thirds done, holding my own in terms of passing and being passed, and feeling full of myself when a disc-wheeler blew by me...and my rear tire blew with him. I pleaded with my bike for a few hundred yards but it was pretty insistent so I found myself on the edge of the road, putting my words into practice. The tube change cost me about seven minutes or more. Luckily, I found the metal shard responsible, which looked not unlike a decapitated thumbtack, and avoided a re-occurrence.

Run: The run course was pretty; an out (east) and back trip along the south shore of Lake Natoma. Trees provided welcome cover from the strengthening sun.

I need to do (more) brick workouts. I should not have been as uncomfortable as I was, or as surprised as I was at how bad my legs and stomach felt, after the bike. However my pace was faster than it seemed at the time in spite of terrible form due (in part) to shin pain. It's time to see Dr. Taylor Rabbetz again...I should have replaced my running shoes earlier...


Results: My splits were very close to those for the Treasure Island triathlon in 2006.

Racers at Folsom said that the course at San Jose is even flatter and faster - based on the 2007 results, the field seems a lot less competitive too! Maybe I'll try it in 2008. :-) In the meantime, preparing for the Big Kahuna Half Ironman on September 9th, is going to be a challenge...


Photos
.


Pop triva: Nick Diaz raced and kicked ass...it's what he does.


Tri trivia: Ben Collins, one of America's top triathletes, also raced and blogged his experience.


This race featured Head Music from:

Wednesday, August 8, 2007

Enchanted Arms (last of the dull RPGs?)

Being a launch title for a new console is not an enviable task. Such games rarely stand the light of day, let alone review in retrospect. (Critic-developer-publisher-consoleVendor circle-jerking frequently clouds collective judgment initially).

Enchanted Arms is a by-the-numbers Japanese turn-based-battle RPG. That, in itself, is not a bad thing. Unfortunately it fails to deliver on most levels.

The "characters" are all irritating. In fact, sometimes they seem to vie to be the *most* irritating. The dialog is terrible. ("..." alone is not a sentence. Using it in every interaction does not make it more enlightening). While the English voice acting is entertainingly bad at first, the more characters are introduced, the more grating it all becomes. (It seemed to drive most critics crazy too). There's a slightly more tolerable original-spoken-Japanese option but even that cannot prevent the high pitched screeching of many of the characters...

The storyline is predictable and uninteresting. I've been waiting many hours (more than I'd like to admit) for the hook that will make me give a s**t about what's going on. I have yet to find one.

Enchanted Arms does try something a little different in its grid-based, turn-based battle system. Unfortunately battles soon begin to feel more like repetitive time-filling chores than fun.

I am officially over the standard fare from the Japanese turn-based battle RPG genre.

I'm not interested unless
  1. I can customize my character appearance
  2. my actions make an appreciable difference to battle outcome(s)
  3. those battles are fun and not just filler/the necessary means to increase stats
  4. I have some *role* in the decisions my character makes
  5. those decisions make a noticeable difference to the story outcome.
or give me compelling characters and an engrossing storyline in lieu of #1, #4 and #5 e.g. Kingdom Hearts series on PS2 from Square Enix.

For some time I've considered the approach taken by most Eastern RPGs to be a (poor) excuse that was permissible only because of the limitations of the last console set i.e. PS2. With the advent of the Xbox 360 (and PS3) those excuses are no longer good enough. Strictly turn-based battles, "random" encounters with invisible enemies, party members becoming invisible while navigating dull environments and being "rewarded" for exploring every dead-end in said environments, need to become part of gaming history.

Fortunately games such as Blue Dragon and Eternal Sonata do away with some of these jaded traditions and I hope spell the end of their use in the genre. Both games allow you to see the enemies you encounter and avoid them if you choose. Also, Eternal Sonata's battles, while still turn-based, have a countdown that begins as soon as a character moves, leaving you seconds to decide what action to take - this makes them refreshingly engrossing and exciting.

Roll on Two Worlds, BioShock, Mass Effect, Too Human and Fable 2...(unfortunately several of those titles risk being trapped in Uncanny Valley...but that's a topic for another day...).

Sunday, August 5, 2007

Alcatraz Challenge - August 5th 2007

Oh San Francisco Bay Swim,
How I hate to love thee.
Most fickle of watery wenches,
Next time, be easy, I plea.

Swim or Die. So says the Alcatraz Challenge mantra. Overcast, damp, breezy conditions onshore foreshadowed what was to come...

Swim: There are many Alcatraz swims and they finish at various points along the San Francisco coastline. However they share a common distance - about 1.5 miles. This is achieved by starting the swim at different points around The Rock. This race should have begun off the south west corner of the isle for the swim to the east beach at Chrissy Field and for some competitors, it did. It took about five minutes to get us all in the water. Within that time, in spite of keeping the engines running, a stiff breeze and strong currents around the island forced the ferry (in the wrong direction) all the way to the south east side. (This put it nearer the start point for Escape from the Rock which swims to Aquatic Park - over a mile west of Chrissy Field...). Being close to last off the rapidly drifting boat didn't help. This was my toughest Alcatraz swim experience to date.

Even after fighting clear of the island currents, the rougher than expected conditions persisted for most of the swim. Waves big enough to overturn the safety kayaks encouraged us to get to land quickly. However speed was not part of nature's plan. My swim split was about 20 minutes (approximately 50%) slower than previous crossings...

Transition & Run: After a sandy exit, a time check, some resultant swearing, and shedding my neoprene swim-skin, I trekked toward the bridge, chasing this guy. The early start and poor weather helped in one significant respect, they kept the bridge and surrounding trails mercifully free of meandering tourists. As common sense might suggest, a segue from swim to run is much less physically onerous than bike to run; the bridge leg (my first time running across) was surprisingly enjoyable. The most notable event was narrowly avoiding a collision while rounding one of the bridge towers (sincere apologies bearded front runner). This guy passed me on the bridge return leg; I even managed to keep up for about a mile. :P

So my first aquathlon (not to be confused with biathlon or duathlon) was an interesting experience. Highs and lows like any other event but without the hassle of bike and bike equipment. Maybe next time The Bay will be a little kinder. :-)

Results. Male 25 - 29 age group.
Photos: Swim: start, exit. Run finish: #1, #2.

PS This week I finally identified the single biggest contributor to my knee issues - flying. Four (short) flights in three days did more damage than six weeks of swim-bike-run training. I wonder, would business class help? :-)

PPS This race featured the following Head Music
PPPS On a more serious note...and it's not yet clear what happened, but someone didn't make it...reports from San Francisco Chronicle, Houston Chronicle.

Wednesday, July 11, 2007

Transformers (live action movie)

Watching a Michael Bay movie can be like watching a fireworks display without the deep, intricate plot and clever, well delivered dialog. It helps if you've had a few drinks, are warmly wrapped up and are safe in the knowledge that your good parking spot will allow you a fast escape should the fog roll in or the screaming (agony) become unbearable.

Pearl Harbor, Armageddon and The Rock are some of my least favorite flicks (I concede that millions of punters and dollars disagree) but MB had some prolific, highly paid "acting talent" to aid his efforts to churn those out. (I admit Scarlett and Ewan somehow saved The Island for me). Thankfully, the stars of his latest big budget venture are stompy robots from Cybertron and even MB cannot prevent the polished genius of Industrial Light & Magic shining through.

The attempts at comedy become grating, the plot is frequently laughable, the incessant product placement is (literally) rammed down your throat with a truck, but I could still watch Autobots and Decepticons transform and/or fight all day long.

PS I still think Michael Bay should not be allowed to work with humans...

PPS I do not condone drinking and driving...

Saturday, June 30, 2007

Nazis and video games...

I think this is probably funnier if you have a working knowledge of what's happening in the video game industry...(be warned, some of the subtitle grammar is appalling...)

Sunday, June 24, 2007

Escape from the Rock - June 24th 2007

Escape from the Rock was my "comeback race" in October 2006 after breaking my third left metatarsal in April that year. I really enjoyed the event then so I was looking forward to giving it another go. However laziness post Escape from Alcatraz, gum surgery and some travel conspired to severely limit my training for the three weeks leading up to the race i.e. no running, one swim, and about 75 minutes of biking. Combine that with Escape from Alcatraz taper week and it amounted to a month of relative inactivity. With that in mind, I told myself I would just "race for fun" and not take it too seriously...I'm not entirely sure when that intent evaporated but it certainly wasn't foremost in my mind as I jostled to find a place in the front row for the deep water start...

Swim: Calm waters, clear blue skies and sunshine greeted us in the Bay and the water didn't seem as cold as last year. However (and here's what makes swimming in The Bay "special"), everyone was about three minutes slower than in 2006. It's the combination of tides, channel currents, rainfall, snow melt, winds etc. that really determine when you reach shore. Sighting in the fog-free air and chop-free brine was fine; Aquatic Park's white paint walls beamed like a beacon in morning light and the lead boat did a good job guiding us back to land.

Run #1 and T1: Not many people passed me during the first run but I think that can be attributed to the relatively low participation rate (more below). I couldn't calm my body down enough to risk gulping a goo so I shot my nutrition plan before it even started. :P

Bike and T2: Oh how I like my spanking "new" bike! I was only overtaken when I was eating (normally it's a lot more frequent than that). While doing so on the last of three laps, I accidentally choked down far more than the desired three salt pills and I forgot to reseal the tube so I lost the remainder during T2, leaving none for the run. (Seven races in and I'm still learning noob stuff...). Eating on this bike course is tough. You have two choices; try it when you're cranking uphill and risk upsetting your insides or when you're careering downhill, trying to overtake folks and screaming "On your left!!" while praying they don't swerve if/when they hear you. I chose the former.

Run #2
: My stomach was not happy and this time a bathroom break didn't help. My nutrition screwup on the bike didn't help but I think my gut had forgotten what it felt like to run, given my lack of recent practice. Baker Beach's breeze blew my blues away; I felt much better before and after the "sand ladder" (which brought back memories of my recent Half Dome clambering...) and I managed to catch and pass the lead lady (who happens to be fast and cute). Running remains my weakest link.

After all that I finished about three minutes and thirty seconds faster than 2006; total race time 02:38:38.4. My relative placing is a little skewed as the male competitor numbers were down 30% from 2006. I think there were a few reasons for this
  • The popular (and less expensive) San Jose Triathlon was the same day.
  • San Jose is a USAT sanctioned event and USAT rankings now require entry in three such events, increased from two in 2006.
  • Escape from the Rock was only three weeks after Escape from Alcatraz this year. In 2006 there was a four month gap.
The reduced field size meant the run and bike leg in particular were safer and more enjoyable. I just hope the race's future is not jeopardized as a result.

Results. Official photos.

Friday, June 15, 2007

Nice view but it's tough work...

Peter and I hiked Yosemite's Half Dome on Friday June 15th. We left Happy Isles at about 10am (which is much too late, see below) and returned to Curry Village at 5:30pm - 7 hours 30 minutes round trip (the guide quotes a conservative 10 to 12 hours). We made it to the cable climb within just over 3 hours but it took a further 45 harrowing minutes to make the final ascent as it was busy; clinging to the mount face while people all around experienced various stages of panic was not much fun...Seeing and hearing a water bottle escape someone's grasp to slide and scrape its way to freedom - down the mountainside - did not do much to calm collective nerves but a fellow hikers rendition of Sir Mix-a-Lot's "Baby Got Back" on the descent helped to lift spirits.

We carried about 170 fluid onces/five liters of water/electrolyte solution but we still ran out about five and a half hours into the hike. The drinking water at the Vernal Falls bridge was a godsend.

If I were to consider doing it again I'd recommend leaving at first light. I cannot imagine how much busier it is at the weekends...I don't think it can be pleasant.

At least two folks on the hike were wearing (white) Team In Training shirts and there was also someone wearing a Wildflower shirt. :-)

The escapade is perhaps best summed up in this conversation snippet, overheard on the summit:
Climber A "Enjoy the view because you might never be here again."
Climber B (laying on back) "You're f**king right about that!"
(then they very kindly took this photo).

Saturday, June 9, 2007

Speak no evil

After gum surgery I found myself under orders to avoid speaking, smiling or anything else that leads to facial movement. That pretty much ruled out human interaction for a few days so I relinquished a Tahoe trip for Brian Glover's birthday and the TNT triathlon team post-spring-season party to sequester myself at home with some new Xbox 360 games. I didn't have very high expectations but I was pleasantly surprised.

  • Command & Conquer 3 Tiberium Wars

    The original games offered some classic moments and it's great to revisit live action cut-scenes. This time round they're a more polished (and slightly bigger budget I suspect) presentation but still offer generous helpings of pig and dairy based produce. TV/movie sci-fi fans will recognize much of the cast (and the series that inspired much of the game's effects). There are even some interesting twists in the storyline(s) (although it doesn't take much searching to find spoilers).

    In game, difficulty levels can be frustratingly unbalanced (why no "Restart?" option when a mission is failed??). Building placement could be a little less fiddly too; trying to find a valid spot when only a few pixels make the difference is a little frustrating (especially when the buildings in question are base defenses and your forces are being crushed while you wrestle with the thumbsticks).

    To be truly appreciated I suspect it requires a large screen to play on; even sitting just a few feet from the TV I frequently caught myself leaning forward, subconsciously straining to see what individual units were doing or to read text or both. However zooming does reveal an impressive amount of detail. Some later GDI campaign missions in particular are hotbeds of frantic mayhem and movie-esque action. The frame rate tanked in some (later) levels (maybe because there were two AI opponents?) but overall it was pretty solid.

    I haven't taken it online yet...Will it be good? Time vill tell...


  • Lord of The Rings: Battle For Middle Earth II

    aka LOTR BFME II, this was the predecessor to C&C 3 so the control scheme is very similar. It boasts high production values; something it shares with Square Enix's collaboration with Disney for Kingdom Hearts I and II. Perhaps movie studios working with game developers on titles not directly related to movies might be a better idea than direct movie to game ports? At any rate EA and New Line continue to deliver on the Lord Of The Rings franchise (Tolkien just did a somersault on the f-word methinks). Transitions from animated cut scenes to (what looks like) static concept art and back again is a very nice touch.

    Sea battles suck - you cannot see enough of the ocean to locate units. However the land based combat (which is the vast majority of the game) works well; units are larger and smaller in number than in C&C3 so it is easier to see what's going on. If you like fantasy-real-time-strategy and enjoyed Tolkien's written work, then you should definitely get a copy. (A new copy only cost me $30 too!)

    The online experience was surprisingly good. Finding opponents was quick and painless. Lag was a little problematic but tolerable in bigger battles. After being caught by a few rushes and losing two epic struggles I finally gave in and rushed; it works in Middle Earth too.

Thursday, June 7, 2007

28 Weeks Later

(Still) an intense downer. The opening scenes reminded me of everything that the original (28 Days Later) excelled in - a brilliant score, terrifying "infected" and unmerciful violence.

The third one could be quite interesting. :-)

Wednesday, June 6, 2007

Shadowrun

  • It is not groundbreaking; apperently it's CounterStrike++ for the console.
  • It is not the prettiest game; many of the environments seem overly angular and some of the animation decisions are questionable.
  • It is not worth the high price (on the Xbox 360 at least).
  • But it is like crack; even when you get your ass whupped you can always blame it on a particular race/magic/weapon/tech choice and start over - when you win, you're convinced you found the perfect combo and cannot wait to put it together again.
Getting a game started when you're already in a party seems to take too long. This is offset slightly by the fact that you can normally scan your Xbox Live ex-players list and rejoin folks you played with previously.

Sunday, June 3, 2007

Escape from Alcatraz - June 3rd 2007

A year later than originally planned, I raced Escape from Alcatraz for the first time on Sunday June 3rd 2007. Helpful currents in the Bay, my newly kitted out bike and awesome support, took me to the finish line in 2:42:18, much faster than I guesstimated - the 7am race start was worth it after all!

Swim: As expected, jumping off the boat was organized chaos; seeing the San Francisco Belle tilt as over a thousand athletes crowded to the starboard side was a sight to behold. The Bay was rougher in parts than I remembered from my two swims in 2006 but the pre-race sighting advice was spot on and there was no fog to obscure the relevant landmarks!

Bike: The course was familiar but much busier than I anticipated. Aside from the usual suspects speeding past, I paced with the same dozen or so folks for most of the bike leg; there were some good back and forth struggles until they all left me for dead after the run start. :P

Run: Calf cramps and stomach issues made life difficult for the first mile and a half. Very vocal encouragement from friends and Team In Training (thank you all!!) was all that motivated me not to walk along Marina Green...A pit stop and some electrolyte tablets before the first climb helped a lot and might have contributed to an amazing euphoria coming down the other side...I'm not certain I packed the correct pills!

As I was gathering my gear after the race, an Accenture employee, who just finished his first triathlon, asked me to take a photograph of him in the transition area. By the time I got him in focus, he was puffing on a cigarette and he said he finished only fifteen minutes after I did!

Results:
Photos:
  • Official.
  • Swim exit 1, 2, 3, 4.
  • Run out along Marina Green 1, 2, 3 - the face I make when it feel likes my calves are about to explode...the woman passing me finished third in the female amateur division.
  • Run out on Baker Beach 1, 2.
  • Run back through Chrissy Field - the M-Heart on my race belt is for Myland Hui, one of our Team Honorees.

Video courtesy of Accenture - I cross the finish line at about 2:42.34 on the clock, about 21 seconds into the video clip.

As I crossed the finish line, Groove Armada was playing - "But I feel good. But I feel high." - Why yes, yes I do.

Friday, May 25, 2007

Gilbert Johnson Keerthi Algorithm explained

Casey Muratori's GJK presentation is informative, understandable and surprisingly entertaining. Other interactive entertainment industry heavy hitters post responses to the Molly Rocket forums.

Casey's blog is also worth reading, especially his thought on McDonald's recent addition.

Thursday, May 24, 2007

Crackdown - Xbox 360

Crackdown is an empty vessel but it can make a LOT of appealing noise. It is devoid of significant characters except for the sarcastic, disembodied voice that serves as co-pilot and tutor to your mute, latent superhuman aka "Agent". Anyone who played GTA or any of its clones will be familiar with Crackdown's open world style. Its contribution to the genre is being able to pick up a "commandeered" car (or Scud missile transport), jump from the street to the roof of a several story building in a single leap while carrying said vehicle, drive said vehicle while atop said building and...take it from there...It sets the bar for future super-hero games and some Spiderman 3 reviews are already comparing that game in a negative light to Realtime Worlds' offering.

The recent downloadable content with additional vehicles and activities is also worthwhile. "Street Racing" Crackdown-style can be particularly entertaining; while your AI competitors try to navigate the city at high speed, you build roadblocks, shoot out their tyres...or whatever takes your fancy.

A friend noted that he considered Quake a tapestry with Half-Life 2 being the masterpiece. It will be interesting to see how future titles paint the bar that Crackdown has raised.

Sunday, May 20, 2007

Bay to Breakers - May 20th 2007

The first time I signed up for TNT was the night before Bay to Breakers in 2005; running it for the first time this year was something of a milestone.

Results. My bib number was 813. My time was 51:07.

26 official photos! Direct links:

Saturday, May 19, 2007

Gears of More

The silver lining of my Wildflower bike experience keeps looking better. I recently learned (thanks again to Rand Libberton and PK Racing) that for nearly two years, since the start of my auspicious road-biking career, I have been riding with a crazy gear ratio setup; or at least one that is highly inadvisable for anyone biking in the hilly Bay Area or attempting Wildflower's Nasty Grade.

My Felt 65 had a 53/39 chainring and an 11-23 cassette (standard setup details). I should be riding with a 12-27 cassette to allow me to keep a reasonable cadence while climbing.

Rand & PK Racing ordered and installed a new Shimano Ultegra cassette, chain and derailleur and fixed the derailleur hanger; the latter two were necessary as my bike is still banged up after a crash coming down Conzelman Road in the Marin headlands at the end of 2005 (in spite of post crash repair work and several tune-ups at other locations since...)

The result? My bike rides even more smoothly and shifting is much better. The headlands repeats on Saturday May 19th were almost fun... :P

Friday, May 18, 2007

The Chemical Brothers - Do It Again (single)

I hope the latest installment from Basement Jaxx, ahem! I mean The Chemical Brothers, is a grower because it certainly isn't aurally endearing out-of-the-box...Will The ' Brothers next album also be a schizophrenic mess? Time vill tell...

Thursday, May 17, 2007

Halo 3: Multiplayer Beta

I entered the Beta through my copy of Crackdown, Agent. I played two matches on the evening of Wednesday May 16th before the service became unavailable and recommended me to play Shadowrun. :P

The service was back up and running on Thursday May 17th and I played about a half dozen Rumble Slayer games.

Initial impressions:
  • Matchmaking options seem even more thorough
  • Looks a lot like Halo 2. Update: A pretty detailed comparison of both games' graphics.
  • Use of the shoulder buttons on the Xbox 360 controller is welcome
  • I didn't expect to enjoy using the re-introduced assault rifle but I do :-)

Tuesday, May 15, 2007

Spiderman 3 (movie)

After having my expectations set pretty low by some friends, I thoroughly enjoyed this. Yes, it's dumb and ridiculous but it's a comic-book-movie. Get over it.

Spoiler Alert
  • The special effects are solid especially for Sandman.
  • The "New Goblin" is Super-Lame but as he's never on-screen alone, he's easy to overlook.
  • Venom is very well done but not around for long enough.

Monday, May 14, 2007

Area 51: Black Site, Xbox 360 teaser

Negatives:
  • takes too long to load.
  • is ridiculously short in duration, especially for the size of the download! (but I guess it is a "teaser"...).
  • looks like a low rent Gears of War.

Positives:
  • team commands are lightweight and seem to make an actual difference e.g. direct your teammates to attack a specific target and they normally do a reasonable job.
  • special effect the demo closes with is cool (but "solid" objects passing through the characters is definitely not).

Verdict:

Not overly impressed but I seem to remember the demos for its predecessor being inconsistent too; I liked the squad-based-shooter-y type one but was not so keen on the i'm-changing-into-an-alien one (maybe it was better in context?).

Sunday, May 13, 2007

New wheels: Fulcrum Racing 1

An upside of breaking a spoke at Wildflower; it provided the perfect excuse to buy new wheels. Thanks to all who gave me advice especially Mike Spence, Craig Dalton, James Gracey and Rand Libberton.

Brand/class recommendations included: Mavic Ksyrium ES, Bontrager Race X Lite, Easton and Fulcrum. In the end I chose Fulcrum Racing 1.

So how are they? I must admit, I wasn't convinced that I would be able to tell the difference (especially given my relatively limited road biking experience). My first test ride was the Escape from Alcatraz bike loop on a sunny, dry, almost windless Sunday May 13th. Climbing was easier, descending was faster (I could pick up speed incredibly quickly, even when freewheeling) and the part I'm most impressed with: every street felt like it was newly paved; the ride was incredibly smooth. [They also sound pretty cool and come with their own carry cases :-) ]

Huge thanks (again) to Rand Libberton and the folks at PK Racing, who did all the hard work installing them and servicing my bike post Wildflower.

I also learned about some useful online resources including
PS I was riding ALX 220 and Wildflower was the third spoke to break in 2007 (one front, two back). I guess I should have seen it coming...The weight difference between the ALX 220 and Fulcrum Racing 1 is about 129g front, 227g rear, 356g total.

Thursday, May 10, 2007

Wildflower - May 5th 2007 - Long Course


My Wildflower experience was...emotional. I was happy to finish the 70.3 miles!! Here are some details:

Swim - was a little choppier than expected due to slightly windy conditions but I was satisfied with my time (especially given my recent lack of swim training...). Here's a sample of the mayhem of a triathlon start, from the Olympic distance race on Sunday May 6th.

Bike - I felt great and was pacing pretty well until a rear spoke broke at about mile 29 and the rear wheel buckled pretty badly. I had to tear the spoke out of the wheel rim as I don't carry the tools to remove or snip it and it snapped at the hub so I couldn't safely wrap it to an adjacent spoke...Riding the remaining 26+ miles with the rear brake rubbing (even though it was open) wasn't much fun. I think time spent standing on the side of the road spoke-wrestling plus time spent cycling at a slower pace cost me about 15 to 25+ minutes on the bike segment alone. Many folks complained about the wind on the bike leg too but I don't think I was trying to push hard enough at any point for it to bother me! (The wind strength increased throughout the day so the amateur female waves were hit hardest).

Run - I was very glad to get off the bike but physically, mentally and emotionally drained by the time I did. I walked more than I would have liked but came close to my two hour run target.

Race results. My bib number was 363. I am listed under Long Course Triathlon > Amateur Finishers.

Pop trivia: I was smoked by Andrew Baldwin, Bib #525 aka The Bachelor in reality-TV-land.

My goal for 2008 is to beat my 6 hour 18 minute time from this attempt and maybe break 6 hours!

Photos:

Coachella 2007 - April 27th to 29th

Blew my mind:
Truly Rocked:
  • Faithless
  • Hot Chip
  • Junior Boys
  • CSS - Paris Hilton & posse showed up for this.

Great:
  • David Guetta
  • Benny Benassi
  • MSTRKRFT - overflowed the dance tent in the afternoon...
  • Soul Wax Nite Versions
  • Placebo

Good:
  • Felix da Housecat
  • Peter Bjorn & John - started out poorly but finished well.
  • Ozomatli - filled the stage with fans by the end and allegedly played without amplification in the crowd after they were cut off.
  • Gotan Project
  • The Rapture
  • Air - but set was only about five songs long...
  • Teddybears - check out their nutty videos...

Disappointing:
  • Digitalism - screwed around for about thirty minutes, then played ten minutes of okay stuff...
  • Justice - see directly above...lasting memory is of one girl jumping up and down screaming at the top of her lungs "...play the f***ing song!!!"
  • Happy Mondays - Shaun Ryder seemed too drunk to me...

No opinion/also rans (i was too tired by the time some of these played :P ):
  • Bjork
  • Peaches - introduced by Ron Jeremy.
  • The Decemberists
  • Red Hot Chili Peppers
  • The Good, the Bad & the Queen
  • Tiesto

Multisport diary 2005, 2006

2005:
  • Big Kahuna Half Ironman triathlon as a Team In Training participant on September 11th 2005. My bib number was 44. Results. Official photos. More photos. I enjoyed the swim (even though I managed to lose my precious goggles afterward) and the bike ride but my run sucked!

  • Bridge to Bridge Run on October 2nd 2005. My bib number was 6967. Official photos.

  • Treasure Island Olympic Distance Triathlon on November 5th 2005. My bib number was 136. Results. Official photos. I was disappointed with my swim (training once in the previous 2 months probably wasn't the best preparation) but I was happy enough with my bike time and my run was faster than it felt!

  • San Francisco Holiday Run on December 18th 2005. My bib number was 356.

2006:
  • The 4th Annual Alcatraz100 "Swim of the Centurions" on September 2nd 2006. My race number was 472. Results. The official times were approximate as all chips started at the same time but some swimmers didn't enter the water until nearly 10 minutes after the official start. My watch clocked me at about 40 minutes.

  • AlcaTRI XXVI™ - The 26th annual ESCAPE FROM THE ROCK Triathlon™ Sunday, October 15th 2006. My bib number was 291. Results. Official photos. This was my first triathlon of 2006 (after breaking my left third metstarsal on April 2nd 2006) and I REALLY enjoyed it. :-) More photos here and here.

  • Treasure Island International Triathlon. Saturday November 4th 2006.
    My bib number was 149. Results. Official photos. I beat my 2005 time! I'm pretty sure the wind was stronger in 2005 but I made up most of my time on the swim and transitions.

For starters

I think I will use this as a diary, probably with an emphasis on multisport training and "racing" and maybe some thoughts on concerts or movies I see or video games I play or maybe even books I read...

Full disclosure: I work in the video games industry. The views expressed here are mine alone and do not necessarily reflect the views of my employer.