It is a truly beautiful game. The first sight of Damascus is breathtaking. Player character animation is fluid and graceful. Climbing (one of the key mechanics) is simple to control but still a joy to behold. Horse riding is also well implemented. However combat from the saddle is generally short lived (is there a market here? Sparhawk anyone?).
For me, most scenarios degenerated into sword-fights. Admittedly by "degenerate", I mean morph into beautifully choreographed, visceral steel-play - and I prefer the direct approach anyway. Knife fights can be *very* satisfying, especially on rooftops. :-) [The one-context-sensitive-button approach bugs some players, see below].
The futuristic bent on the medieval theme works surprisingly well. It also serves as a useful plot device for fast-forwarding directly to the action. The story fizzles a little at the close of this installment as the sequel directions are left wide open but I was four-armed [sic] and forewarned about that.
The pseudo-interactive cut-scenes also serve their purpose admirably - presuming that purpose is:
- look very pretty.
- provide further (brief) insight into a character who normally doesn't have a long life expectancy.
On the whole, I'm glad I bought it. Thanks Gabe!
PS This is a big step closer to fulfilling the Quake to Half-Life 2, Crackdown to ???, "prophecy". Maybe the sequel(s) will reach those heady heights. ;-)
PPS Zero Punctuation takes a stab.
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