Sunday, December 9, 2007

Assassin's Creed - Xbox 360

I'm not normally a fan of stealth action or platform games - Assassin's Creed wasn't on my shopping list until Gabe at Penny Arcade convinced me otherwise.

It is a truly beautiful game. The first sight of Damascus is breathtaking. Player character animation is fluid and graceful. Climbing (one of the key mechanics) is simple to control but still a joy to behold. Horse riding is also well implemented. However combat from the saddle is generally short lived (is there a market here? Sparhawk anyone?).

For me, most scenarios degenerated into sword-fights. Admittedly by "degenerate", I mean morph into beautifully choreographed, visceral steel-play - and I prefer the direct approach anyway. Knife fights can be *very* satisfying, especially on rooftops. :-) [The one-context-sensitive-button approach bugs some players, see below].

The futuristic bent on the medieval theme works surprisingly well. It also serves as a useful plot device for fast-forwarding directly to the action. The story fizzles a little at the close of this installment as the sequel directions are left wide open but I was four-armed [sic] and forewarned about that.

The pseudo-interactive cut-scenes also serve their purpose admirably - presuming that purpose is:
  • look very pretty.
  • provide further (brief) insight into a character who normally doesn't have a long life expectancy.
'Creed is not perfect e.g. making collectible objects (flags) look like graphical glitches isn't a good call unless the game is completely free of graphical glitches. A Crackdown-like aural cue when the player is close to such objects would have been a welcome addition. On the topic of sound, the NPC dialog can be repetitive, especially for tasks should as "Save Citizen". The combat-camera logic can also be a little unhelpful - it would be nice if it put it back where it came after it temporarily wrests control from the player.

On the whole, I'm glad I bought it. Thanks Gabe!

PS This is a big step closer to fulfilling the Quake to Half-Life 2, Crackdown to ???, "prophecy". Maybe the sequel(s) will reach those heady heights. ;-)

PPS Zero Punctuation takes a stab.

Sunday, December 2, 2007

Mass Effect - Xbox 360

Summary: Gears of War + KOTOR == Mass Effect.

[Credit due to Penny Arcade again for giving me a spoiler-free heads-up on some aspects that otherwise might have been rather irritating: 1, 2, 3].

Mass Effect kicks off with the "Western" RPG staple - character creation and customization. The system works reasonably well but only allows for facial configuration (versus something like Saints Row where one can opt to be fat or skinny, slim or muscled or Oblivion where one can choose race). Character sex can also be chosen - this affects how a few NPCs interact with the player.

Before progressing too far, mess with the graphics options. They make a big difference. I disabled "film grain" and was happier with the results. The framerate seemed a little more reliable with "motion blur" off too, but maybe I was imagining things. Anyway, I tweaked the settings to my liking and was very impressed with what I saw.

Give it time. I truly began to be wowed more than ten hours in. (Mass Effect takes an appallingly significant time investment...).

I began playing Mass Effect while I was partway through (and sometimes immediately after) Assassin's Creed. While the cut scenes in Mass Effect are often fantastic, not having camera control during them (as the player does in Ubisoft's title) made them feel very stiff at first...That feeling dissipated after Bioware's product took center stage and by turnabout Assasin's Creed facial animation and static dialog fared worse in comparison.

Combat took a little getting used to. It uses a cover system similar to that in Gears of War and can be similarly unforgiving if you run-and-gun. However when your troupe of high-tech death dealers clears a room of cannon fodder, it can feel badass. You have the option of directing almost every action taken by your teammates but I set them to "Auto" and was satisfied with the results. Some of your fellow combatants can become especially lethal with Sniper Rifles...When someone like that "got your back" it helps (and keeps them out of your line of fire). It's also refreshing to play an RPG where there is (at least some) risk in mosts confrontations - the grinding is not so painful. Having said that, the unarmed enemies introduced in the first mission are repeated too often for my liking. They feel like an easy out on many levels...The "risk" also prompted me to save obsessively.

An unexpected side effect of the combat (and the hours spent playing it) was that my already weak shooter skillz degraded dramatically. Since Mass Effect combat is pseudo stats/dice roll-based one can shoot in the general vicinity of a target and still do quite a lot of damage. Be prepared to have to re-learn how to play Halo 3 etc. after it.

The musical score is apropos solid space opera. (I replayed the opening scenes repeatedly). Unfortunately the music suffers from a broader audio balance problem. It varies from absent, to almost inaudible, to deafening. Dialog suffers even more. Some characters consistently trail off into muffled mumbles. (Kaidan, Garrus - we know you're cool but so are clear, complete sentences!!). I spent too much time trying to adjust settings and each scenario seems to have its own. e.g. I often struggled to hear my teammates' observations (possibly due to spatially sensitive sound) but the panicking (doomed) NPCs down the corridor, spouted repeated gibberish in crystal clear tones.

Unlike KOTOR, all the dialog is spoken. A recognizable cast lends it some extra weight (but I am becoming a little jaded with Keith David). I could have sworn the Codex was read by the same guy who narrated Crackdown but apparently not.

Speaking of the Codex, Bioware built a convincing universe for this title. I peeked in to clarify some confusion on a subplot point and spent about twenty minutes reading up on space combat - it's solid sci-fi. The paperback prequel may be worth considering.

[SPOILER-ish] Ground vehicle driving ranges from fun (on the rolling plains) to uber-frustrating (while trying to reach some areas surrounded by almost impassable cliffs). BTW right bumper fires the cannon! (There are few, if any control prompts in-game - the physical user manual is your best source).

Inventory is far too fiddly. No sorting at all is big omission. In a game that already consumes many hours, spending a large portion of them trying to make sense of lists is not appreciated. Note, red and/or bigger guns shoot better. ;-)

On completion of the game, one has the option to re-start using the same character, levels, skills, any leftover credits and unassigned gear. Some of the achievements also unlock skills for any new characters created using the same Xbox Live GamerTag e.g. 150 assault rifle kills means any new character has the option of using that weapon, even if their class would normally prevent it. Mass Effect must be one of the most difficult Xbox 360 games to earn all the achievements. I guesstimate it at over 100 hours of play (at least 3 times through).

The last level(s) and ending are pretty solid.

I'm grateful that Bioware release "only" one title every couple of years - more often than that, and I would have no life outside the virtual ones they give me.


PS Zero Punctuation shares thoughts (and spoilers).

Friday, November 16, 2007

BioShock - Xbox 360

BioShock offers simple moral choices and a character and weapon enhancement system that bears comparison to Deus Ex. It adds a survival-horror theme and buckets of style - the use of (fore)shadow and sound is wonderful. The score is also fantastic and available to download.

Fortunately, BioShock doesn't (always) take itself too seriously. It boasts some truly cheap (but great) scarey moments. Prepare to be shocked, scream, shoot/swing/zap wildly, scream again then laugh (perhaps a little nervously) while you wipe the sweat from your brow and prepare for the next "surprise".

Creepiness comes in waves. Just when you think you're numb to the violent despair of Rapture, yet another superbly disturbed character is introduced and tips you over the edge again. (Sander Cohen's ode to rabbits anyone?!!). Juxtaposition is used to great effect. Classical music and crazed killers? Got it. Horrifying brutality followed by heartfelt sentimentality? Done and done.

I stuck to my guns and only played this game alone, in the dark, wearing headphones - I recommend the experience. ;-) Would you kindly go and get a copy?

PS In spite of early promise, the critics' consensus is that the Xbox 360 version port of Two Worlds sucks. Also, Assassin's Creed's review scores are suspiciously varied but after reading Gabe's reasoning, I caved and bought a copy. More at a later date...

Thursday, November 15, 2007

Beowulf - movie

After catching glimpses of the standard definition TV commercials, I didn't realize Beowulf was a CG movie. It was a lot more obvious in IMAX 3D...The characters look like Anthony Hopkins, John Malkovich and co. but they are not. Beowulf breaks new ground in the Uncanny Valley and boasts some truly awful horseback sequences. Ever dreamed of seeing norsemen riding Shrek's Donkey? - your fantasy has been realized.

Beowulf attempts to capitalize on the western, homo-erotic, macho violence market - it is successful to a point but 300 does a better job (at least in this author's opinion)...The film storyline runs fairly true to the source material which is to say it still falls down badly near the end. :P Having said that, the movie twist on traditional events and motives actually works quite well.

The martial score for the opening credits gets the blood flowing, ready to be spilled, and the theme is repeated at intervals. Unfortunately the credits close with a drippy, sappy, soppy, saccharine vocal track (Robin Wright Penn's minimalist version is not bad), searing an unpleasant aftertaste into an already confused palate.

Saturday, November 10, 2007

San Francisco Triathlon - Nov 10th 2007

The San Francisco Triathlon (at Treasure Island) has not had an easy ride. Several years ago, the original bike course was shortened to avoid Yerba Buena Island due to construction on the Bay Bridge - the number of bike laps increased from four to six. The bike course also suffers from the general lack of maintenance of Treasure Island facilities. This year, it was changed to avoid a (frequently) flooded section of road and a burned-out building. Also in 2007, the run course was modified to avoid "hazardous waste" at the north end of the loop - required run laps increased from two to three. Then on Wednesday November 7th, disaster struck the Bay Area - a ship collided with the Bay Bridge, resulting in a 58,000 gallon oil spill. The swim leg of the triathlon was canceled...

The number of amateur finishers has dropped consistently (2003 - 1175, 2004 - 977, 2005 - 737, 2006 - 653, 2007 - 496). Team In Training is also losing interest - five teams participated in 2006, but only two in 2007. In 2008 the Marin County Triathlon will compete for Bay Area triathletes' time and cash. The Treasure Island triathlon has been re-branded to use the "San Francisco" name but will that be enough?

Swim (canceled): Unable to recall the last time he was in a swim pool, yours truly was a little relieved by this development (if not the awful circumstances). It also took the pressure off having to beat past years' results. Work related travel was unrelenting for the prior 2-3 months leaving only (tired) weekends for training time. (If the swim had taken place, this would have been my tenth triathlon).

T1: In the excitement of running without a wetsuit I missed my transition spot and had to backtrack...noob...

Bike: Keith Manson flagged me down in the middle of the bike leg. He needed a carbon dioxide cartridge after being lucky enough to get two flats while going uphill. My left calf locked up when I remounted to continue the climb. Fun. :-) On the final lap my right calf took its turn. I was fortunate - the cramps were relatively short-lived in both cases.

Run: A caffeinated goo experiment seemed to pay dividends. I dosed myself three miles in and then caught and passed some guys who had overtaken me during the first half of the run.

My bib number was 209.

Results: overall, age group.

Photos:
PS One of the many reasons people raise money and compete for Team In Training; Maya, one of our team Honorees and greatest supporters.

Wednesday, October 31, 2007

We have the biggest party evah!

Both Justice and Digitalism recently redeemed their Coachllea 2007 performances with shows at San Francisco's Mezzanine.

Perfectly synchronized head bopping and "Genesis" kicked off off Justice' set and was welcomed by an unusually animated, drunk and rowdy midweek San Francisco student crowd. Digitalism's thumping set was backed by slick visuals.

Supporting Justice, Midnight Juggernauts also impressed. Miami Horror pumped fans before Digitalism took the stage.

The recorded vocals for both Midnight Juggernauts and Digitalism are a lot more polished but the live energy more than makes up for it.

The Polyphonic Spree's twenty-plus strong "army" graced The Fillmore on Halloween and blew costumed minds. Their choral section is still a wonder to behold too. :-)

Saturday, October 27, 2007

Water quality websites - San Francisco

San Francisco Public Utilities Commission and Earth 911 post water quality reports for San Francisco open water swim locations such as Aquatic Park.