Loved:
- Quick save satisfies my obsessive-compulsive streak without a break in the action.
- Heal nearby, downed teammates without medi-gel.
- More guns. With better-than-original-Mass-Effect weapon mods! And easy gun-statistics comparison!! And the Spectre Shooting Range to try everything!!! (The latter two points are essential, and very welcome additions).
- Planet scanning in Mass Effect 3 can still be a chore, particularly when searching for similarly named systems/planets to which the story doesn't allow access yet, but it's an improvement over Mass Effect 2.
- Removal of Mass Effect 2's hacking and bypass. They aren't missed.
- "Replacement" of Mass Effect 2 heavy weapons with grenade powers.
- Significant impact of prior choices. An amazing breadth of characters and decision are reintroduced and revisited.
- Multiplayer seems like simple fun, but with reasonably deep customization.
- The "Leaving Earth" scene and music broke my heart. The "Mars" score is also great.
- Shepard's armor variants look cool. Ashley Williams and James Vega are especially badass too.
- (SPOILERS!) The unexpected portrayal of the Protheans as belligerent, interstellar despots was a fun, interesting twist.
- The impact of Galactic Readiness/War Assets/Effective Military Strength isn't obvious enough. Mass Effect 2 gives the player blatant (if brutal) results for their action (or inaction). (I think this is part of the dissatisfaction some players have with the Mass Effect 3 ending...).
- The Kai Leng confrontations didn't work for me. It felt like Shepard was supposed to have already developed some festering, deep-running loathing for Leng by their second, brief meeting. In my first playthrough, Leng gave a terminally ill friend's death meaning; this was unintentional on Leng's part, but my Shepard just wanted to kill Leng to stop the Illusive Man, not hate him.
The ending(s):
What become apparent as (the original) Mass Effect progressed, and more of the Codex was revealed, was that Mass Effect was unlike most console games. It was deep, deliberate science-fiction. When Mass Effect 2 and 3 were progressively faster paced, action-filled romps, I think players forgot (or just weren't aware of) Mass Effect's "hard science fiction" roots.
Loss, sacrifice and dilemma are prominent themes of Mass Effect 3; it shouldn't be a complete shock to see them feature at the finish. I might be more disappointed if the finale was Michael-Bay-flag-waving-nonsense, but I do feel the visuals and the (great) music focus more on the tragedy than the potentially hollow victory.
(SPOILERS!) All three endings seem to lean more toward Renegade than Paragon. Unilaterally decide every sentient should be an organic-synthetic-hybrid to achieve peace-at-any-cost, based on the dubious word of the Citadel-AI that a critically wounded, confused Shepard just met? Renegade. Continue to centrally control all AI, even though that's resulted in mass xenocide every 50,000 years for time immemorial? Renegade. Destroy all AI, including EDI and the Geth, who seem to disprove the Citadel-AI's "endless cycle of chaos" predictions? Renegade. Destroy all Mass Relays no matter what the decision? Renegade.
(SPOILERS!) A trilogy ending that raises more questions than it answers is not a worthy payoff. How do your immediate teammates survive the massacre before Shepard beams to the Citadel? Where in the galaxy do the Normandy crew crash land? What happens to all those left in the Sol system? Does Shepard survive or not? I don't necessarily want the endings changed, but it would be nice to know that those questions will be answered at some point, even if it's in a future game.
The Buzz Aldrin-voiced epilogue is an admirable tribute attempt, but poorly delivered and overly preachy. The ham-fisted "You finished! Now buy more DLC!" message, is also ill conceived.
(SPOILERS!) My suspicion is that this Mass Effect trilogy is to the Mass Effect universe as the The Old Republic is to the Star Wars universe. Trap the Mass Effect allied races in the desperate graveyard that the Sol system has become, so they must work together to solve interstellar travel without the destroyed Mass Relays (and I mean really work together, not just agree to point their guns at the same bad guys at the same time, or follow Ikea instructions in record time).
PS (SPOILERS!) I don't understand why so many players presume Mass Relay self-destruction would have the same results as destroying one by ramming an asteroid into it (as it did in "Arrival"). Google "controlled demolition".
PPS Penny Arcade shared a series of posts (1, 2, 3, 4, 5, 6, 7) and comics (1, 2, 3, 4) on Mass Effect 3 and its endings.
PPPS Posted early draft to BioWare after Dr Ray Muzyka's blog.